Additional Creatures Wiki
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There are various items in Additional Creatures that server to either gather materials or work against threats.

Ice Akhlut Costume

The Ice Akhlut Costume is a costume that can be equipped onto an Akhlut to make it look like it's made of ice! It can be crafted from the Paranoia Crafter.

Aquaria Fish Basket

Aquaria Fish Baskets are identical to standard fish baskets, but are created through different materials, not requiring the Aberration DLC to be crafted.

Freaky Friend

The Freaky Friend is a haunted doll that, while capable of taking commands, functions better as a cryptid detector. It has the special ability of emitting a red glow whenever it is close to cryptids of Additional Creatures 2: Paranoia, making tracking down these elusive beasts much easier. It has also an AoE attack that does 3 base damage and inflicts the Paranoia Debuff.

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Attribute Base Stat
Health 120
Stamina 400
Weight 200
Melee Damage 175%
Movement Speed 100%
Torpidity 280


Huntsman's Boomerang

The Huntsman's Boomerang is extremely similar to the Boomerang, but it does not break and is much more powerful. Early survivors prefer to use it to knock out creatures.

Base Damage (Melee)- 24 (32 Torpor)

Base Damage (Range)- 123 (430 Torpor)

Taco-Venom Arrow

Taco-Venom Arrows are an ammo type for the bow weapons. They are significantly weaker than standard stone arrows, but inflict low-tier venom on impact. These arrows promote a rapid-fire playstyle for bow-users.

Wooden Spear Bolt

Wooden Spear Bolts are an ammo type for the bow weapons. They act as a more expensive but stronger and more durable alternative to the stone arrows, dealing more damage and always being able to be gathered back after being fired.

Maximum Damage - 110

Muhreetle

The muhreetle is a mid-game combat weapon, akin to the sword. It is a club, like the wooden club, but is much stronger, ignores armor, inflicts bleeding, but does not inflict torpor.

Base Damage - 78


Concussive Arrow

Concussive arrows are an ammo type for the crossbow. They are explosive arrows which have the standard affinities that explosives do, at the cost of damage. They are mainly primed for the concussive knockout taming of creatures, such as Puretotokage and Rock Elementals, being more effective for taming them than catapults and canons.

Base Damage - 190

Mineral Saw

Mineral Saws are extremely similar to the chainsaw, acting similar in function and requiring gasoline to power, but is used to mine mineral resources. It is crafted in the Sciences Table and requires knowing the shotgun engram in order to craft.

Base Damage - 4 per tick

9mm Ammo

9mm Ammo is the ammo-type for the MP5K that can be crafted in the transposition anvil. In order to learn 9mm Ammo, the player must first know how to craft advanced bullets.

Base Damage - 55

C.A.A Samurai Edge

The C.A.A Sumarai Edge is a pistol that can be crafted in the transposition anvil. It looks and acts similarly to the fabricated pistol, taking advanced bullets as ammo and being able to hold 13 per clip. Its damage is similar to the simple pistol, but has more durability, is more accurate, and can fire underwater, at the cost of 5 less base damage. In order to learn how to craft this weapon, the player must first know how to craft a fabricated pistol.

MP5K

The MP5K is a PDW that can be crafted in the transposition anvil. It is a light-weight weapon that uses 9mm Ammo, has an extremely fast firing rate, and can hold 30 rounds per clip. It also has high bullet spread and quick bullet drop. In order to learn how to craft this weapon, the player must first know how to craft a fabricated pistol.

KSG

The KSG is a pump-action shotgun that can be crafted in the transposition anvil. It is a heavy-duty shotgun that is known for its high damage, decent rate of fire, and the ability to use multiple shotgun ammo-types: assault and dragonsbreath. It is also known, however, given its 16 round capacity, for its slow reload time. In order to learn how to craft this weapon, the player must first know how to craft the assault rifle.

Assault Shotgun Ammo

Assault Shotgun Ammo is the basic ammo-type for the KSG that can be crafted in the transposition anvil. Knowing how to craft simple shotgun ammo is required in order to craft assault shotgun ammo.

Base Damage - 52 per pellet (15 pellets)

Dragonsbreath Shotgun Ammo

Dragonsbreath Shotgun Ammo is an ammo-type for the KSG that can be crafted in the transposition anvil. Dragonsbreath ammo does lower damage compared to typical assault rounds, but sets the target on fire. Knowing how to craft simple shotgun ammo is required in order to craft dragonsbreath shotgun ammo.

Base Damage - 44 per pellet (15 pellets)

Rifled Slug

The Rifled Slug is an ammo-type for the KSG that can be crafted in the transposition anvil. Rifled slugs are only fired individually rather than as pellets, but offer the highest base damage and longest range. Knowing how to craft simple shotgun ammo is required in order to craft assault rifled slugs.

Base Damage - 165

Shot Put

Shot puts are balls of iron that are used as the equivalent of cannon balls for Archaeoindris.

7.62x39mm Ammo

7.62x39mm Ammo is the ammo-type for the AK-47 that can be crafted in the transposition anvil.

Base Damage - 95

AK-47

The AK-47 is an assault rifle that can be crafted in the transposition anvil. It is a heavyweight assault weapon that is more powerful than a standard assault rifle, but with worse accuracy and range. It uses 7.62x39mm ammo in a 30 round clip. It can also be fired underwater. It requires knowing how to craft an assault rifle in order to be crafted.

Flamethrower (C.A.A Variant)

The C.A.A variant of the flamethrower is identical to the standard flamethrower, but more durable and more damaging. It can be crafted in the transposition anvil and requires knowing how to craft the standard flamethrower in order to craft it.

Base Damage - 9 per tick


Improved Tranq Dart

Improved tranq darts are an ammo type for the longneck rifle. It is the transitionary dart between Tranquilizer Darts and Shocking Tranquilizer Darts. It is around 50% more effective than tranquilizer darts. It can also be fired underwater.

Incendiary RPG Round

Incendiary RPG Rounds are an ammo-type for the rocket launcher. These rounds don't do as much damage compared to rocket propelled grenades, but they set their targets on fire upon direct hit.

Base Damage - 150

Blast Damage - 980

Mothball Grenades

Mothball Grenades are essentially the Giant Moth's spore clouds in the form of a grenade. It has two primary uses. First, it can be used to slow down creatures. Second, it actually drains the hunger of said creatures that're actively effected by the spores. This makes them incredibly useful when passive taming.

Vallibonavenatrix Gauntlets

Vallibonavenatrix Gauntlets are gauntlets that can be used by tamed Vallibonavenatrix. This causes its claw attack to increase in damage, hit twice when in water, and inflict Rend.

Vallibonavenatrix Muzzle

Vallibonavenatrix muzzle is gear that can be used by tamed Vallibonavenatrix. This causes its bite attack to increase in damage and have armor piercing capability.

5.56x45mm Ammo

5.56x45mm Ammo is the ammo-type for the M4A1 that can be crafted in the transposition anvil.

Base Damage - 75

C.A.A Wraithsfinger

The C.A.A Wraithsfinger is an assault rifle that can be crafted in the transposition anvil, and you must know the fabricated sniper rifle to craft it. This weapon is similar to the fabricated sniper rifle, using the same ammo, but with slight differences. It does slightly more damage and does not have scope sway, with improved durability usage.

Base Damage - 142

M4A1

The M4A1 is a heavy assault rifle that can be crafted in the transposition anvil, and you must know how to craft the assault rifle in order to craft it. It uses 5.56x45 ammo as ammunition in a 30 round clip. It is an extremely powerful and reliable offensive weapon, being more powerful than the assault rifle and can be fired underwater.

Create Harvester Mech

The Harvester Mech can is a mech vehicle that can be crafted at the sciences table. The harvester mech is a mech suit that is fueled by robotic diesel, and is primarily used for harvesting purposes. Note that while entering the mech presents no difficulty, it can only be exhibited by pressing the "sit down" tab on the scroll wheel, since this will make the mech set itself down and the hatch will open.

Mech.png
Attribute Base Stat
Health 1200
Stamina 200
Food 2300
Weight 20000
Melee Damage 175%
Movement Speed 100%
Torpidity 6200

Controls:

Left Click - Grab (52 Base Damage; Gathers Meat, Stone, and Wood; Cannot Be Used While Moving)

Right Click - Drill (12 Base Damage; Hits 4 Times; Gathers Meat, Metal, and Thatch; Cannot Be Used While Moving)

C - Slam (155 Base Damage; Cannot Be Used While Moving)

X - Uppercut (124 Base Damage; Cannot Be Used While Moving)

R - Sit Down

Spacebar - Jump

Prime Dart

Prime Darts are an ammo type for the longneck rifle. They are the ultimate tranq darts a survivor can acquire, but they are quite difficult to get. The engram for the prime darts is unlocked by killing an Alpha Predator from the mod, and the darts themselves also require alpha blood. However, it is definitly worth it. They are 3x as powerful as Shocking Tranquilizer Darts, and can also be fired underwater.


C. A. A. A. C. C.

The C. A. A. A. C. C., or the "Cross-ARK-Alliance Anti-Corruption Canon", is a tek weapon whose engram is unlocked from killing an Alpha Smok saurovindico. It is a charge-action tek canon-type weapon with a slow rate of fire but high damage and high range. They also deal more damage to corrupted creatures, dealing a little over 3x damage towards them.

Base Damage - 580

Base Splash Damage - 212

Create Dawnbreaker

Create Dawnbreaker is the summon item that can be crafted to spawn a Dawnbreaker. The item requires a very hefty amount of resources to craft, and the engram requires already knowing the Tek Replicator Tekgram to be learned, meaning one has to defeat at least one main-game ARK boss before learning the engram. When crafted, it can be used in order to spawn a tamed infant Dawnbreaker, which can be raised to adulthood.

.500 Magnum

The .500 Magnum is a heavy-duty pistol that can be crafted in the transposition anvil, and you must know how to craft fabricated pistol, fabricated sniper rifle, or pump-action shotgun in order to craft it. It takes .500 ammo as ammo and has 5 rounds. While having a very low round count and slow rate of fire, it is the most damaging-per-shot weapon in the entire game.

.500 Ammo

.500 Ammo is an ammo-type for the .500 Magnum that can be crafted in the transposition anvil, and you must know how to craft simple bullets in order to craft it.

Base Damage - 750

C. A. A. Dart Rifle

The C. A. A. Dart Rifle is a powerful tranquilizer rifle that can be crafted in transposition anvil, and you must know how to craft the tranquilizer dart in order to craft it. While having similar firepower to a longneck rifle, it is able to fire darts at a much faster rate, while also having a scope and being able to fire underwater. It uses modified darts as ammo, while also requiring CO2 from cannisters as fuel.

Modified Tranq Dart

The Modified Tranq Dart is an ammo-type for the C. A. A. Dart Rifle that can be crafted in the transposition anvil, acting as the Dart Rifle counterpart to typical tranq darts.

Base Damage - 26 (221 Torpor)

Modified Shocking Tranquilizer Dart

The Modified Shocking Tranquilizer Dart is an ammo-type for the C. A. A. Dart Rifle that can be crafted in the transposition anvil, acting as the Dart Rifle counterpart to typical shocking tranquilizer darts.

Base Damage - 26 (442 Torpor)

Empty CO2 Cartridge

The CO2 Cartridge is a fuel source for the C. A. A. Dart Rifle that can be crafted in the transposition anvil.

CO2 Cartridge

The CO2 Cartridge is a fuel source for the C. A. A. Dart Rifle that can be crafted and refilled in the transposition anvil.

G.F.O. Sherren's Tek Boots

G.F.O. Sherren's Tek Boots are a different form of tek boots that require knowing the tek boots engram to use. They are identical to most respects to standard tek boots, but have higher durability and the ability to use a double jump, once per landing. They need to be crafted in the C.A.A. Science Workstation.


Chibi Lootcrate and Chibis

The Chibi Lootcrate is a lootcrate that is craftable in the Genomics Assembly. Costing 100 of any given genome, the lootcrate will give the player a random chibi from a massive series of them. Each of these chibis have different rarities. Certain chibis can also be obtainable from killing alphas.

These chibis can be obtained from killing alphas of their respectable counterparts -

Chibi Carcharodontosaurus

Chibi Aberrant Carcharodontosaurus

Chibi Deinocheirus

Chibi Aberrant Deinocheirus

Chibi X-Deinocheirus

Chibi Fasolasuchus

Chibi Aberrant Fasolasuchus

Chibi Goliath Tigerfish

Chibi X-Goliath Tigerfish

These chibis are found in the Chibi Lootcrate -

Common:

Chibi Austroraptor

Chibi X-Austroraptor

Chibi Deltadromeus

Chibi X-Deltadromeus

Chibi R-Deltadromeus

Chibi Gigantspinosaurus

Chibi Aberrant Gigantspinosaurus

Chibi Taco

Uncommon:

Chibi Dilophovenatrix

Chibi Aberrant Dilophovenatrix

Chibi X-Dilophovenatrix

Chibi R-Dilophovenatrix

Chibi Eryops

Chibi X-Eryops

Chibi Gargoyleosaurus

Chibi Phosphatodraco

Chibi X-Phosphatodraco

Chibi Torosaurus

Chibi Yeet Monke

Rare:

Chibi Apatosaurus

Chibi Chungkingosaurus

Chibi Epanterias

Chibi R-Epanterias

Chibi Gigantophis

Chibi X-Gigantophis

Chibi Gigatitan

Chibi Hadal Dragonfish

Chibi Lucanidae

Chibi Rhizodus

Chibi Sinotyrannus

Chibi Suchomimus

Chibi Aberrant Suchomimus

Chibi Thorned Dreadweaver

Chibi Vallibonavenatrix

Legendary:

Chibi Alina's Austroraptor

Chibi Arcane Chungkingosaurus

Chibi Arcane Dilophovenatrix

Chibi Alina's Dilophovenatrix

Chibi Exceedingly Angy Nug

Chibi Genomic Spinosaurus

Chibi Aberrant Genomic Spinosaurus

Chibi X-Genomic Spinosaurus

Chibi R-Genomic Spinosaurus

Chibi Ghost Hadal Dragonfish

Chibi VR Suchomimus

Chibi Ghost Suchomimus

Chibi Ghost Torosaurus

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